“My take is, if a community is constrained by quality (eg moderation, self-selecting invite-only etc)” (comment)
recommended by 1 user | 2022 | rich_sasha on: Ask HN: Is it true that any community that grows big… | social media | original thread |
rich_sasha on May 13, 2022 | on: Ask HN: Is it true that any community that grows big enough, gets ruined? | view on HN

My take is, if a community is constrained by quality (eg moderation, self-selecting invite-only etc) then the only way it grows is by lowering the threshold. Inevitably that means lower quality content.

To some extent, more people can make up for it. Eg if I go from 10 excellent artists to 1000 good ones, chances are that the top 10% artwork created actually gets better.

But eventually if you grow by lowering quality, then, well, quality drops.

I suppose for very small societies, they may be limited by discoverability/cliquiness and not quality, so their growth doesn’t mesh with quality and so they could also get better with size.

Note, “quality” doesn’t have to mean good/bad but also just “property”. When Facebook started, it was for kids from elite schools. It then gradually diluted that by lowering that particular bar. Then it was for kids from all schools. Then young people. Then their parents too. Clearly, it’s far from dying in absolute terms, but it’s certainly no longer what it initially was. To many initial users, it’s as good as dead though.

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dannyphantom May 6, 2023 | on: I downloaded all 1,680,399 posts on Bluesky | context

There was a post here about a year ago that summarizes this pretty well[1]; I've honestly gone back to read it a few times for my own projects as it offers some good perspective and framing.

> My take is, if a community is constrained by quality (eg moderation, self-selecting invite-only etc) then the only way it grows is by lowering the threshold. Inevitably that means lower quality content. To some extent, more people can make up for it. Eg if I go from 10 excellent artists to 1000 good ones, chances are that the top 10% artwork created actually gets better.

> But eventually if you grow by lowering quality, then, well, quality drops.

> I suppose for very small societies, they may be limited by discoverability/cliquiness and not quality, so their growth doesn’t mesh with quality and so they could also get better with size.

> Note, “quality” doesn’t have to mean good/bad but also just “property”. When Facebook started, it was for kids from elite schools. It then gradually diluted that by lowering that particular bar. Then it was for kids from all schools. Then young people. Then their parents too. Clearly, it’s far from dying in absolute terms, but it’s certainly no longer what it initially was. To many initial users, it’s as good as dead though.

[1] https://news.ycombinator.com/item?id=31363953