if you're actually interested in learning different perspectives from people who have done significant work in the field and you're willing to stomach someone who I have to presume is one of these "large fragile egos" or whatever other vague terms you want to use about vague people vaguely (this passive-aggression is rather unbecoming), I personally found this comment, and the rest of the thread, to be very enlightening with regards to how I think about memory management in video game development and why rust's lifetimes maybe aren't the best solution for the problem domain https://news.ycombinator.com/item?id=26443768#26451692 (specifically the numbered list of memory usage patterns and the ensuing discussion about them)
if you're actually interested in learning different perspectives from people who have done significant work in the field and you're willing to stomach someone who I have to presume is one of these "large fragile egos" or whatever other vague terms you want to use about vague people vaguely (this passive-aggression is rather unbecoming), I personally found this comment, and the rest of the thread, to be very enlightening with regards to how I think about memory management in video game development and why rust's lifetimes maybe aren't the best solution for the problem domain https://news.ycombinator.com/item?id=26443768#26451692 (specifically the numbered list of memory usage patterns and the ensuing discussion about them)