fun and detailed write up of reverse engineering and then emulating behaviour caused by memory errors in a previous version of starcraft, to preserve backward compatibility for community maps that depended upon the undefined behaviour to implement unexpected custom logic
> StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]
https://news.ycombinator.com/item?id=16305769
fun and detailed write up of reverse engineering and then emulating behaviour caused by memory errors in a previous version of starcraft, to preserve backward compatibility for community maps that depended upon the undefined behaviour to implement unexpected custom logic